Molyneux Talks Fable III: The Weight of the Crown and the Power of Touch

August 19, 2009


Gamasutra brings word of two gameplay twists for Fable III, the latest iteration of Peter Molyneux' ambitious RPG franchise, known for its emphasis on moral choice and its ambitious adaptive worlds.

Speaking at GDC Europe in Cologne, Molyneux told attendees that Fable III will be broken into phases — the first, rather typically, will put the player on a quest for power, while the second will focus on the challenge of wielding it.

The first half [of the game] is about leading a rebellion, storming and overthrowing the tyrant king..[but] rather than doing what most games do, which is end there... we then change the game and make you ruler...How are you going to fulfill the promises you made in your journey to rule?

Apparently, by touching people. In addition to turning the traditional powerlust of RPGs on its head by forcing players to actually wear the crown they fought for (and pass judgment on his subjects) Fable III introduces a new "touch" mechanic. The idea is to bring the player deeper into the gameworld by letting her hug, embrace, kiss and hold hands with NPCs.

Molyneux explained that "the character feels very detached from the world" in many video games. Why shouldn't we have the ability for the hero to touch people?" 

What's interesting about the mechanic is that it's dynamic. Rather than just a collection of scripted opportunities, Molyneux' touch system seems to be an extension of the tactile experience pioneered by Fumito Ueda in Ico, where the relationship between the game's characters was drawn in large part by the nature of their constant physical interactions. In Fable III players can even take an NPC by the hand and lead her around the the world, Ico-style, if they wish.  By giving players the ability to physically interact in ways that are more about communication than combat, Molyneux hopes not only that they will feel a stronger presence in the world of Fable but also that the tactile gestures between characters will "start to mean something."

As for more risque possibilities? "I don't think I need to tell you what other touch mechanics we have," Molyneux drily revealed.

While the Fable franchise often has trouble living up to the ambitious expectations Molyneux sets for it, this iteration seems as intriguing as ever.

[via Gamasutra]

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Re: Molyneux Talks Fable III: The Weight of the Crown and ...
In Fable III player actually wear the crown they fought for (and pass judgment on his subjects) Fable III introduces a new "touch" mechanic and also giving players the ability to physically interact in ways that are more about communication than combat.. Really this is very nice game.
Re: Molyneux Talks Fable III: The Weight of the Crown and ...
Fable III is one of the best game of my game collection, this is nice to see this post of about the same. Basically I love to play puzzle games but Fable III is also cool. Thanks


       


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Posted 07/03/10 at 12:44pm
ZippyDSMlee: lets see dragon age,bioshock fallout 3....mmmmmmm I need another 7 games :P
Posted 06/30/10 at 10:14pm
JulieGray: @SimonBob - Lol yup, very easy to think of the top 10 games that sucked :P
Posted 06/30/10 at 11:15am
SimonBob: I doubt I could do a "top 10 top 10 lists list" but I could certainly conjure up a bottom 10 of the worst.
Posted 06/24/10 at 08:18am
ZippyDSMlee: oh wait report it in the forums right? LOL
Posted 06/24/10 at 07:44am
ZippyDSMlee: spam in ze used game article.
Posted 06/23/10 at 11:15pm
ZippyDSMlee: be nice but I guess thats for the next huge site overhaul.
Posted 06/23/10 at 11:14pm
ZippyDSMlee: <p>Kay, so back to no links but my page url is not blocked...but I can do links on GPs site 0-o consistency in the sites would</p>
Posted 06/23/10 at 10:01pm
JulieGray: I deleted that old profile. @Simonbob and Zippy - try commenting now please. Thanks
Posted 06/23/10 at 09:38pm
ZippyDSM: Is its to much work to whitelist I understand but just saying it should not be hard to white list peeps.
Posted 06/23/10 at 09:36pm
ZippyDSM: Bug the forums for this issue as well?
Posted 06/23/10 at 09:35pm
ZippyDSM: Yes I know I got 2 frikkin logins I forgot...who do I bug to get this one deleted?
Posted 06/23/10 at 09:34pm
ZippyDSM: just saying you need to tweak the spam filter by letting staff/editors/writers,ect whitelist people that are flaged as spam
Posted 06/23/10 at 09:30pm
JulieGray: <p>Alot of spam these days uses links to obscure and sometimes virus infested websites so that's why the filter blocks links. If you want to discuss please refer to the forum, thanks!</p> <br />
Posted 06/23/10 at 09:29pm
JulieGray: @ Zippy - yes I know that Zippy, I was explaining what the spam module does dude not pointing fingers... :/
Posted 06/23/10 at 09:27pm
ZippyDSMlee: Just havign a link in your sig dose not eman you are spam, trying to force advert something off topic is spam.
Posted 06/23/10 at 05:28pm
JulieGray: Ok so I looked at the spam module filters and if you add links or have links in your sig you 're spam lol
Posted 06/23/10 at 04:44pm
JulieGray: So yeah it def wasn't intentional to stop you guys from posting links or w/eva :P
Posted 06/23/10 at 04:41pm
JulieGray: Please read this thread on the spam thing http://forums.theeca.com/showthread.php?p=126678#post126678
Posted 06/23/10 at 11:58am
ZippyDSMlee: Why not que the post for modertion then add users by name so their posts are let threw without having to ok it manaully?
Posted 06/23/10 at 11:57am
ZippyDSMlee: Ya the spam filter just taged me as well 0-o
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