When trying to do relevant posts every day, I occasionally come across a plethora of information that is just too much to digest at one time. A brief perusal of the content shows that most stories are interesting, but the time to digest it all could devolve into days or even weeks.
Today, I found not one, but two such sites that deal with the expanding culture of video games. The first was a blog archive for a Game Culture class at Columbia College Chicago. Most of the articles printed within the blog seem to be papers done for the class, although a couple appear to be thoughts on a page at various dates. From the latest article on Sexuality in Games by thepieisfake (great name):
Video game characters, especially in many of the games that I played as a teenager (mostly Final Fantasy games), were full of characters with perfectly shaped, fit bodies. At that point, they had also molded personalities for these model characters and included the idea of relationships and sexual attraction between multiple characters. In Final Fantasy X, two of the main characters share a moonlit kiss in a two minute full motion video. When I first reached that particular scene, I recall inviting several of my friends over to watch it with me. We giggled as twelve year old girls would, but even now when I re-watch that scene I can understand what made it so enticing: the character interactions; how the two characters spoke and touched. It symbolized a level of intimacy I was only beginning to understand at that age.
And this from an article on the relationship of a player's avatar to the player in single-player and multiplayer games by vexation:
Once I start to play a single player video game, I no longer see the character but rather they become an extension of myself. This has a lot to do with the fact that you spend most of your time in the game staring at the back of your character. It’s almost as if you’re pulling the strings of a giant puppet. The avatar becomes my doppelganger and I in turn become unaware of its existence. Thus the avatar is disposable in the single player world. When I play games I tend to not notice that I’m controlling the main character and it’s only when I enter a cut scene or see a bit of story that I realize I'm still that character.
Another resource for some great videogame information and commentary is Eludamos, the Journal for Computer Game Culture. The site, according to it's About page, is "an international, multi-disciplined, biannual e-journal that publishes peer-reviewed articles that theoretically and/or empirically deal with digital games in their manifold appearances and their sociocultural-historical contexts. ELUDAMOS positions itself as a publication that fundamentally transgresses disciplinary boundaries."
There are currently five issues online, each full of interesting positions, perspectives and articles. In the latest edition (Vol. 3, No. 2), topics range from "Video Game Genre, Evolution and Innovation" to "Just Gaming: On Being differently Literate."
From the abstract of an article my Mark Mullen called "Letter from the Wilderness:"
In a November 2006 Gamasutra article titled “We’re not listening: An Open Letter to Academic Game Researchers” John Hopson argues that much of the research into games by academics is not presented in a way likely to appeal to game developers and is largely irrelevant to their concerns. Hopson’s argument implicates humanities and many social science researchers producing speculative and descriptive research rather than more hard-edged technical and statistical research that can have an immediate impact on a game’s bottom line. While conceding Hopson’s point about the ineffectiveness of many academic communication norms, I argue that Hopson’s article is indicative not of problems with academic research into games as much as the position of game development toward the utility of academic research in general. After analyzing the assumptions underlying Hopson’s argument, I offer a schema that articulates several key types of research into games carried out by scholars with a primary background in the humanities and the contribution of each research approach to the game development process.
If you find yourself with extra time and want to do some reading that provokes critical thinking, I highly recommend both sites.
(image from the latest cover of Eludamos)